Think all non-gamers have a negative view on violent video games? Wrong! This is what rational people sound like.
This week in the magazine, Nicholson Baker tries his hand at violent video games. Here Baker talks with Blake Eskin about what it’s like for a “nontheistic Quaker” to play a first-person shooter, how a father-son duel can be a bonding experience, and how novel-writing compares to game design.
I personally think this is a fascinating insight into gaming from a different perspective.
The Idle Thumbs Podcast Episode 2: Scoops Horn by Idle Thumbs
Chris Remo (ex-Gamasutra editor, now Irrational Games employee) and Steve Gaynor (of 2K Marin) talk about S.T.A.L.K.E.R. - Call of Pripyat and Chris recounts his experience with the game’s emergent systems in this 5-minute excerpt from The Idle Thumbs Podcast - Episode 2 - Scoops Horn.
Conquering Fear Of Video Game Water is full of player ingenuity. I never realized Crysis can be so amazing.
2010 Game Developers Conference (GDC) lecture - Achievements Considered Harmful? by Chris Hecker
Irrational Games, the dudes behind the original Bioshock, announced their new game today (after being extremely secretive about it since the first one’s release): Bioshock Infinite. As you can tell by the picture it is set in the sky (whereas the first one was set underwater). Watch the trailer and check out some interviews with Irrational’s Ken Levine.
Synopsis: Set in 1912, BioShock Infinite introduces an entirely new narrative and gameplay experience that lifts players out of the familiar confines of Rapture and rockets them to Columbia, an immense city in the sky. Former Pinkerton agent Booker DeWitt has been sent to rescue Elizabeth, a young woman imprisoned in Columbia since childhood. Booker develops a relationship with Elizabeth, augmenting his abilities with hers so the pair may escape from a city that is literally falling from the sky. DeWitt must learn to fight foes in high-speed Sky-Line battles, engage in combat both indoors and amongst the clouds, and harness the power of dozens of new weapons and abilities.
Lecture by Clint Hocking of Ubisoft Montreal (then) and LucasArts (now): The Territory is Not The Map: Hyper Realism and The New Immersion Paradigm